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Table of contents game development

#unity3d #gamedev #rpg #classical #oldschool #dungeoncrawler
Even when i was a child i always wanted to make my own game. Game dev costs a lot of time. I was earlier active in modding open source games and had a own Neverwinter Nights Server running my own Mod (2004) with self created scripts and embedding 3d models.
My first model of a Castle was created in 2002 on blender
I also helped out developing a flight and car racing sim in mid 2000s using C++ and OpenGL.

Now I am trying to achieve my own crawler using Unity3D (DX11), blender and krita with my pen display, you may interested in joining the team? If You have skills in drawing, raycasting and webgl/unity also object orientated programming, modelling or midi sequencer please contact me!

I decided to migrate from web based engine to:
First steps:
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  • additional unity packages: post-processing, universal render pipeline, High definition render pipeline

    Help out building - planned game content:

    Engine basics:
    NEW:displacement mod walls to get more realistic results
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    3D first person Raycasting unity/tree.js/webgl engine slighly using step walk grid based
    some raytracing FX
    Maps loading from file filled legend characters (w,d,s,t, ...)
    precedural generated dungeons
    SQLite tables with default values of the RPG system
    doors, strairs to load other maps
    events and character interactions on specfic fields
    locks, chest, doors, traps, pressure plates, buttons, keys, torches, pits ...
    mini map
    dialogs
    UI
    water turbulences...
    waterfalls
    Midi Music (i prefer rosegarden and fluidsynth sf)
    weather FX, would be nice - even leaves falling or moving from wind
    tileset and model support for modding
    cross platform (linux must)
    inventory, eg stacking, combine ...
    conversation/dialog and box
    monster ki
    lightning sources

    DEV plan - What works, what not?

    (see list above for dev goals)
    smooth/slide grid based walk w. camera and lightning
    footstep sound
    modeling
    some gfx and bg music...
    next steps
    combat
    looting
    triggers
    get data of db
    ideas/code welcome ...

    that is basic. Work will not publish without your agreement. You can be a leading person on this project. contact me
    Graphics examples i am working on:
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    char portraits
    Funghi
    Tavern, Chapel, Merchants, Smith
    Banner
    rpg system
    Tileset textures
    inventory, eg stacking, combine ...
    water turbulences...
    UI Elements
    Player, Monster and NPC models
    map elements
    coins, chests, doors, keys
    ...

    - 4541 Chars - 337 Wörter , Views: 472612

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    letzte Aktualisierung 2024-10-09 06:37:03 von admin

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