additional unity packages: post-processing, universal render pipeline, High definition render pipeline
NEW:displacement mod walls to get more realistic results
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3D first person Raycasting unity/tree.js/webgl engine slighly using step walk
grid based
some raytracing FX
Maps loading from file filled legend characters (w,d,s,t, ...)
precedural generated dungeons
SQLite tables with default values of the RPG system
doors, strairs to load other maps
events and character interactions on specfic fields
locks, chest, doors, traps, pressure plates, buttons, keys, torches, pits ...
mini map
dialogs
UI
water turbulences...
waterfalls
Midi Music (i prefer rosegarden and fluidsynth sf)
weather FX, would be nice - even leaves falling or moving from wind
tileset and model support for modding
cross platform (linux must)
inventory, eg stacking, combine ...
conversation/dialog and box
monster ki
lightning sources
DEV plan - What works, what not?
(see list above for dev goals)
smooth/slide grid based walk w. camera and lightning
footstep sound
modeling
some gfx and bg music...
next steps
combat
looting
triggers
get data of db
ideas/code welcome ...
that is basic.
Work will not publish without your agreement. You can be a leading person on this project.
contact me
Graphics examples i am working on:
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218 click to enlarge
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221 click to enlarge
char portraits
Funghi
Tavern, Chapel, Merchants, Smith
Banner
rpg system
Tileset textures
inventory, eg stacking, combine ...
water turbulences...
UI Elements
Player, Monster and NPC models
map elements
coins, chests, doors, keys
...
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letzte Aktualisierung 2024-10-09 06:37:03 von admin